This concept art shows part of a level in the game I'm designing. The theme for this game is horror, therefore the art style is dark and slightly sinister. The point of view for the player will be in third person because I felt that it adds to that chilling vibe given by the scary atmosphere of the game. To make the scary atmosphere, I made it so the only light source is the candle in your hands. This idea was inspired by a game called The Never-ending Nightmare, which itself was inspired by the lead designer, Matt Gilgenbach's personal struggles with obsessive-compulsive disorder and depression, I feel that this relates to my own struggles with my autism; the darkness and the monsters in the dark representing the world that I live in which is very complicated for me to feel a part of. The Never-ending Nightmare is all pencil drawn with no colour, except for a candle which is one of the only things in colour. I believe that I have done a good job with this piece of concept, I plan to draw other scenes and levels using similar if not the same art style.
This is my design of the Frankenstein Monster in proportion of size to the playable character. I've designed him/it to be a chimera, a creature made up of multiple parts, in this case dead bodies.
This is the colour palette I used to create my design.
This is an attempt at a possible alternate camera angle for my game.
Thanks to some suggestions, I desided that my
original idea was too big so I narrowed it down to only one story rather than three. This is a bit of concept shows the new idea for my game, which will be focusing only on A Christmas Carol now and not Jekyll & Hyde or Frankenstein. The new idea is a little different; you play as a rat, and the story of A Christmas Carol is happening in the background. As this bit of concept shows, there will be the occasional 'hole in the wall' that will trigger a cut-scene showing only a little bit of the story. There is also a Valiant Hearts like style of game-play; it will be a relatively easy puzzle game with two different sets of collectable items; Story type and Fact type. The story type tell little snip-its of the story of A Christmas Carol. The fact type tells the player more about the Victorian era and the aurther; Charles Dickens himself. The camera angle will be a side view plat-former.
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