Thursday, 17 December 2015

Game Design Document (GDD)
Dark Tales of Literature
(Working Title)








Version (1.0)
Created (17/12/2015)
Last Updated
Table of contents:



1: Project Overview
1.1    Summary
Making and educational game for teenagers.
1.2    Basic Concept (no backstory)
Player goes through each story as a character within that novel and has to collect tokens to prove they have played whole story.
1.3    Core Gameplay
Teaching students the stories. 
1.4    Genre
Victorian Horror / gothic style.
1.5    Target Audience
Teenagers (16+)

2: Game Overview
2.1   Overview
Play through the stories of Frankenstein, Jekyll & Hyde, and A Christmas Carol. Helping English literature students interact with these stories.
2.2   Story
Three stories within three levels. Level 1, Frankenstein, Level 2, Jekyll & Hyde Level 3, A Christmas Carol.
2.3   Character
Level 1-Igor, Dr Frankenstein, The Monster. Level 2-Mr Uterson, Dr Jekyll, Mr Hyde. Level 3-Rat.
2.4   Environment
Level 1, dark, eerie, Laboratory. Level 2, crime scenes of Mr Hyde. Level 3 a rat’s view of a Christmas carol, set in the 1800’s.
2.5   Level Overview(s)
Level 1, Frankenstein. Level 2, Jekyll & Hyde. Level 3, A Christmas Carol.

3: Gameplay
2.6   Combat
Story, NA. Multiplayer, melee, ranged/guns.
2.7   Abilities
Igor, stealth. Dr Frankenstein, puzzle solving, calm monster. The Monster, strength. Mr Uterson, puzzle solving. Dr Jekyll, potion brewing, turns into Hyde. Mr Hyde, strength, wall climbing, fear spread, turn into Jekyll.
2.8   Score
Time, Collectables, Detection
2.9   Power-ups
Level 1-Health, number of matches. Level 2-Clues, potions. Level 3-Health, jump boost.



4: Menu Layout
2.10   Colour Scheme
Shades of yellow.
2.11   Title Screens
Main Title menu, shades of yellow in background, title of game, top of screen. New game, Continue, Select level, Exit game. 
2.12   Tutorial screen
NA, learn controls as you go.
2.13   Credits Screen
Black background, thanks for playing, list of people involved in creation of game.
2.14   Game Win Screen
End of each level, music plays, game blurs out, score menu fades in. (?)
2.15   Game Over Screen
Black background, Game Over in red text, play again / Quit options.  
2.16   High Score Table
End of each level, list of objectives percentage of completion. Multiplayer mode, same.
2.17   Level Select Screen
Icons for each level, select a level to open the menu for that level.

5: Game Layout
2.18   Camera Set up
Level 1 third person, over shoulder. Level 2 first person, POV. Level 3 side view plat former.
2.19   Game Controls
Level 1, W,A,S,D to move, Space Bar to jump, C to light candle. B to blow, out candle. Level 2, W,A,S,D to move. Right click to inspect, Left click to examine / pick up.
2.20   Game Mode(s)
Story / Multiplayer.  
2.21   Player Count
Single player, unlockable multiplayer up to 5/6
2.22   Hours of Gameplay
All together about 10-15 hours (give or take)



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