Game Design Document (GDD)
Dark Tales of Literature
(Working Title)
Version (1.0)
Created (17/12/2015)
Last Updated
Table of contents:
1: Project Overview
1.1 Summary
Making and
educational game for teenagers.
Player goes
through each story as a character within that novel and has to collect tokens
to prove they have played whole story.
1.3 Core
Gameplay
Teaching
students the stories.
1.4 Genre
Victorian Horror / gothic style.
1.5 Target
Audience
Teenagers
(16+)
2: Game Overview
2.1
Overview
Play through
the stories of Frankenstein, Jekyll & Hyde, and A Christmas Carol. Helping
English literature students interact with these stories.
2.2
Story
Three stories
within three levels. Level 1, Frankenstein, Level 2, Jekyll & Hyde Level 3,
A Christmas Carol.
2.3
Character
Level 1-Igor,
Dr Frankenstein, The Monster. Level 2-Mr Uterson, Dr Jekyll, Mr Hyde. Level 3-Rat.
2.4
Environment
Level 1, dark,
eerie, Laboratory. Level 2, crime scenes of Mr Hyde. Level 3 a rat’s view of a
Christmas carol, set in the 1800’s.
2.5
Level
Overview(s)
Level 1,
Frankenstein. Level 2, Jekyll & Hyde. Level 3, A Christmas Carol.
3: Gameplay
2.6
Combat
Story, NA. Multiplayer, melee, ranged/guns.
2.7
Abilities
Igor, stealth.
Dr Frankenstein, puzzle solving, calm monster. The Monster, strength. Mr
Uterson, puzzle solving. Dr Jekyll, potion brewing, turns into Hyde. Mr Hyde,
strength, wall climbing, fear spread, turn into Jekyll.
2.8
Score
Time,
Collectables, Detection
2.9
Power-ups
Level
1-Health, number of matches. Level 2-Clues, potions. Level 3-Health, jump
boost.
4: Menu Layout
2.10 Colour
Scheme
Shades of
yellow.
2.11 Title
Screens
Main Title
menu, shades of yellow in background, title of game, top of screen. New game,
Continue, Select level, Exit game.
2.12 Tutorial
screen
NA, learn
controls as you go.
2.13 Credits
Screen
Black
background, thanks for playing, list of people involved in creation of game.
2.14 Game Win
Screen
End of each
level, music plays, game blurs out, score menu fades in. (?)
2.15 Game Over
Screen
Black
background, Game Over in red text, play again / Quit options.
2.16 High Score
Table
End of each
level, list of objectives percentage of completion. Multiplayer mode, same.
2.17 Level Select
Screen
Icons for each
level, select a level to open the menu for that level.
5: Game Layout
2.18 Camera Set
up
Level 1 third
person, over shoulder. Level 2 first person, POV. Level 3 side view plat
former.
2.19 Game
Controls
Level 1,
W,A,S,D to move, Space Bar to jump, C to light candle. B to blow, out candle.
Level 2, W,A,S,D to move. Right click to inspect, Left click to examine / pick
up.
2.20 Game Mode(s)
Story /
Multiplayer.
2.21 Player Count
Single player,
unlockable multiplayer up to 5/6
2.22 Hours of
Gameplay
All
together about 10-15 hours (give or take)