Henry Coller BMET Games
Friday, 20 May 2016
Presentation Plan
Most artists present and display their work in art galleries and museums.
Other artists show their work using an online bolg, or their own website, like Dan Luvisi for example. Dan Luvisi is a creature and character designer who has influenced me when I create creatures of my own.
My project was a game so ideally I would have a screen with a preview / game-play video. I'de also have a computer or two available so people could play it. I've also got a bit of concept work so I could place them around the screen, above the screen, next to the screen, or below the screen, I'm not sure where exactly yet.
My ideal audience would probably be teenagers. It's not inappropriate for children, but it's not necessarily something that they would be interested in playing.
Here is a plan of what I had planed for how I intend to present my work: Three pieces of concept art and a screen with either a video of the game, or the actual game so people can play it if they wish.
I would probably invite my mum and sister to the show, they're not part of any industry involving games or anything but they have been waiting for this since the start.
I could use my blog to advertise / show my game and my art work. I could also make a website, or I could make a demo version of the game and post it on the Steam workshop.
Friday, 13 May 2016
Thursday, 12 May 2016
Bibliography
Books
John G. Neihardt (2014) Black Elk Speaks (The complete edition) (Lincoln New England)
Web
www.manataka.org (Assessed: 23 April 2016)
http://www.history.com/topics/native-american-history/native-american-cultures (Assessed: 2 February 2016)
http://www.warpaths2peacepipes.com/native-american-symbols/color-meanings-symbolism.htm (Assessed: 2-3 February 2016)
www.Snowwowl.com/swolfNAnanamesandmeanings2.html (Assessed: 23 May 2016)
www.top-100-baby-names-search.com/native-american-girl-baby-names.html (Assessed: 23 May 2016)
Games
Until Dawn (2015) Supermassive games [PlayStation 4] Sony Interactive Entertainment
Methodology of software experiments
Methodology of software experiments
Photoshop
For this project I used Photoshop for all the design work of the characters, creatures, objects and environment for the game. I am no stranger to Photoshop, I have been using Photoshop ever since I started this course. I can only use Photoshop at collage, however I have used it a lot so I know how it works.
I started by designing the creatures that you would become in the game. These creatures are the wolf, the owl, the snake and the butterfly. After I finished designing them, I started designing the main character.
Construct 2
This project was the second time I had used Construct. I had already learned how to make a top view shoot-em-up game, however that is not what I wanted to do for this project. I wanted to make a side scrolling fantasy game. For the top view game the programming was relatively easy, However for a side scroller it was more difficult, I needed to set the controls of the character to work in a platformer game, I needed create a platform for the character to walk on and I needed to design the levels from the side which was surprisingly difficult.
Whilst making this game I learned how to give animations to the characters. just open the animations tab, put in the same sprite, frame by frame in a different position each time which took a long time to do. However, I kept having the same problem every time I tried to give the characters animations; the program kept crashing, it wouldn't save properly, and it would take ages to load. Eventually I decided not to put animations into the game because it was not going to work, However in saying that: When I was making the last level of my game I figured out why it wasn't working. The sprites I was loading in where too big, I was making them on Photoshop with 300 resolution, I realised that I could move them to 100 resolution and that would make the sprites smaller and therefore Construct was able to cope.
Thursday, 28 April 2016
Artist Reaserch
Jaune Quick-To-See Smith
Jaune Quick-To-See Smith is an artist who does pencil
drawings and paintings. Her paintings in my opinion, look kind of dream-like.
I'm not sure what the art style is called, but to me the boat painting looks
like a collage of different colours each with a different part of the picture
in them, almost like a jigsaw.
The technique she used is wet on wet you can
tell this from to the runny, sort of smudged look. However she has done pencil
drawings as well. Her use of colour with the heart painting is interesting, there are a
lot of bright colours but the heart stands out the most with the glowing
effect. I'm not 100% sure what the painting means, but it seems like someone who was a large heart (figuratively) is going through a tough time which I think is symbolised by the ants.
I like how the heart stands out, it's very eye-catching. This relates to my game plot-wise because the main character is a good person however something is holding him back.
Kananginak Pootoogook
Kananginak Pootoogook was a sculpture and artist from
Canada. His artwork is very simplistic and mostly focused on the bird life in
the Arctic as well as hunting scenes. He has used various styles in his time
such as; stone-cut, etching, copper engraving and stencil just to name a few.
He gained an interest in the Inuit tribes within the Arctic and so captured
their culture through his art.
I this drawing there are three owls; one sitting down, the other two standing up one facing sideways. I don't believe that there is a particular meaning to this drawing. He used coloured pencils and graphite
on paper. The colours were pretty bland and not very bright. This creates a
simple, flat, uncompleted 2D image. Personally, I like his work, it's not too
complicated and it doesn't need to be which to me, makes them more visually
appealing. I really like the simplistic style of his drawings, a style I intend
to use in my project.
Fritz Scholder
Fritz Scholder was a member of the Luiseno tribe however he
often stated that he was not Indian. He was an abstract expressionist artist.
He did oil paintings expressing how he feels we see red Indians. You can tell
that he has used watercolour with the purple horse painting; the horse's rump
is red, however you can see the purple underneath. I'm not sure if this piece of art has any particular meaning it's a man with a hat riding a horse. I'm not sure why but just looking at this picture reminds me of Wylie Coyote chasing Road Runner, which takes me back to my childhood. I remember that cartoon being fun, and I would like to add that element to my game whilst also keeping a serious element to it as well.
The image is done using dark colours with a bright background, this makes it stand out. I like his use of shading with this it makes it look 3D without the use of lines, an effect I hope to also use shading in my game to give a 3D look to the characters. Colour mixing elements have been used as well, you can tell this from the way the colours blend together.
The image is done using dark colours with a bright background, this makes it stand out. I like his use of shading with this it makes it look 3D without the use of lines, an effect I hope to also use shading in my game to give a 3D look to the characters. Colour mixing elements have been used as well, you can tell this from the way the colours blend together.
Ernie Pepion
Ernie Pepion was a artist and storyteller. He was a member of the Blackfeet tribe, and would tell stories about people with disabilities through his artwork. I'm not sure what materials he used to create this piece of art. I don't think there was any technique used however it does look good. There are three teepees in this painting each drawn with different colours to make them stand out from each other. I am using a teepee in my game so this can be good for reference.
The stories he would tell were of both pain and joy, he would sometimes put both emotions in the same picture. He was a quadriplegic, meaning he couldn't use his arms or legs he could only use his mouth and he used it to create his art and tell his stories. This picture of the three teepees was drawn on some sort of list. It could be a register, it could be a birth certificate it could be anything.
The stories he would tell were of both pain and joy, he would sometimes put both emotions in the same picture. He was a quadriplegic, meaning he couldn't use his arms or legs he could only use his mouth and he used it to create his art and tell his stories. This picture of the three teepees was drawn on some sort of list. It could be a register, it could be a birth certificate it could be anything.
Stephen Mopope
Stephen Mopope was a Kiowa Artist and a feather dancer who did pencil drawings and paintings. I believe he used ink to create this piece of art. I'm not sure what materials he used to create this piece of art. I don't think there was any particular technique used. However he did these paintings to reflect on himself as a Kiowa artist and a feather dancer, which is what they are doing in the picture. I like the design of the clothes, and this can help me with designing my character.
Stephen Mopope was first taught art by his great uncles. His main focus with his art was portrait scenes, with mystical, lyrical, almost poetic themes. I'm not a big fan of poetry, however the idea for my game deferentially has a few mystical elements to it. So this can could help to influence the mechanics of my game.
Stephen Mopope was a Kiowa Artist and a feather dancer who did pencil drawings and paintings. I believe he used ink to create this piece of art. I'm not sure what materials he used to create this piece of art. I don't think there was any particular technique used. However he did these paintings to reflect on himself as a Kiowa artist and a feather dancer, which is what they are doing in the picture. I like the design of the clothes, and this can help me with designing my character.
Stephen Mopope was first taught art by his great uncles. His main focus with his art was portrait scenes, with mystical, lyrical, almost poetic themes. I'm not a big fan of poetry, however the idea for my game deferentially has a few mystical elements to it. So this can could help to influence the mechanics of my game.
Monday, 25 April 2016
Project Proposal
Candidate
Name
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Henry Coller
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Candidate Number
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Pathway
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UAL Level 3 Extended Games Design
and Development
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Project Title
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FMP
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Section 1: Review (Approx 150
words)
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My FMP is a game on Construct
called A Shaman’s Quest it is about a young man who goes out on a quest to
seek out whatever is bringing him down holding him back. But while he’s out
there, he finds himself going through several physical and spiritual changes.
I am hoping to at least make a four level game with challenges throughout and
that can probably teach people a bit about Native American culture. I have
learned quite a bit about Native American culture myself so far and what I
have learned has inspired some creativity in my work.
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Section 2: Project Concept (Approx
250 words)
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The idea for my FMP partly came
from my fondness of wolves, I know for my FMP I am going to do something wolf
related and in native American culture the wolf is considered a teacher, and
my game should kind of teach players about native Americans. In fact, a wolf
will be the first thing you become. I am going to research into Totem animals
and what each one means and then find a way to put that into my game. I am
hoping to meet with two native Americans to learn more and hopefully get some
useful information.
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Section 3: Evaluation (Approx 100
words)
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I
am going to first do some initial sketches on paper of possible animals I
could use in my game. Such as a wolf, a snake, a buffalo, an owl etc. Then I
intend to draw some on Photoshop and then put them in the game. I will make
the game on Construct 2 and it will be a 2D side-scroller plat former,
adventure game.
Once
my game is completed, I intended to play through it several times as I go to make
sure that it is working the way I am happy with it and keep doing that with
each level of the game. When the game is finished I would like to add some
kind of music to make it seem like a proper computer game. If I encounter any
issues I shall type them onto my blog and try as many times as it takes to
solve them, and I will add how I solved them to the blog as well as
everything else I do whilst making the game.
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Proposed
Research Sources and Bibliography (Harvard Format)
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Web links;
Physical
Research;
Black Elk Speaks, 1932, John G.
Neihardt,
John and Pauline Jerzyszek
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