Thursday, 12 May 2016

Methodology of software experiments


Methodology of software experiments



Photoshop

For this project I used Photoshop for all the design work of the characters, creatures, objects and environment for the game. I am no stranger to Photoshop, I have been using Photoshop ever since I started this course. I can only use Photoshop at collage, however I have used it a lot so I know how it works.

I started by designing the creatures that you would become in the game. These creatures are the wolf, the owl, the snake and the butterfly. After I finished designing them, I started designing the main character.

Construct 2

This project was the second time I had used Construct. I had already learned how to make a top view shoot-em-up game, however that is not what I wanted to do for this project. I wanted to make a side scrolling fantasy game. For the top view game the programming was relatively easy, However for a side scroller it was more difficult, I needed to set the controls of the character to work in a platformer game, I needed create a platform for the character to walk on and I needed to design the levels from the side which was surprisingly difficult.

Whilst making this game I learned how to give animations to the characters. just open the animations tab, put in the same sprite, frame by frame in a different position each time which took a long time to do. However, I kept having the same problem every time I tried to give the characters animations; the program kept crashing, it wouldn't save properly, and it would take ages to load. Eventually I decided not to put animations into the game because it was not going to work, However in saying that: When I was making the last level of my game I figured out why it wasn't working. The sprites I was loading in where too big, I was making them on Photoshop with 300 resolution, I realised that I could move them to 100 resolution and that would make the sprites smaller and therefore Construct was able to cope.

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