When I first started designing my game I came across more than a few issues. My original plan was to animate my character(s) so they actually look like they are walking but that turned out to be too much for the program to handle apparently: The whole thing would take nearly an hour to save, when I tried to open it again it would say "sorry, this file dose not exist" it got really frustrating.
So I decided to start again from scratch without animating the character(s) this time and spreading the content across more than one layout and that has worked the program has not crashed on me since, (not yet anyway).
I have redesigned my characters to make him look more human and have also added some knew ones: The wolf for the first level of the game, the owl for the second level, the snake for the third level and the butterfly for the forth level.
Another issue would be the text-boxes with the larger amount of text; they look fine in the editor.
However when you load up the actual game you can only see the first line of the text which is not helpful.
Whilst trying to fix the text problem, I ran into another slight problem: no idea why but whenever I start the game, the camera shows the outside of the map.
Both issues have now been fixed to a degree. The issue of seeing outside of the map has been resolved via the part circled in red, the unbound scrolling was on. so the camera was not bound to the layout, but to the main character. The parts circled in green are the text sprites which replaced the text boxes with and now you can read everything.
However, each bit of text requires a different key each to be pressed in order to scroll through them. I fixed that issue by adding the Fade Behaviour and that has worked out a treat.
I just came across another problem with the enemies. I originally set the Behaviours to Bullet with the intention of keeping them behind a barrier until the cut-scene had finished. But that didn't work; instead of going towards me, the sprites where going in the opposite direction. I ended up changing the Behaviours from Bullet to Pathfinding in hope that it would help. However that make things a bit more complicated (and funny) the enemies would flip upside down and float up towards the top left corner of the screen.
I set the X and Y to go to a particular spot and that seams to have worked.
I have just hit a bit of a speed bump; I'm trying to set the End Credits starting with a black screen and then the credits start. but for some reason it won't work, the black screen is not spawning.
This is embarrassing, It turns out that I forgot to make the black screen visible *face palm*
I've met another issue, the monster is supposed to be firing at me however the red blast is going backwards.
OK so the blast is going the correct direction now kind of, the angle is off but I do have an idea on how to fix it.
It didn't work. :(
I've just tried setting the angle of the sprite to the character, didn't work.
I've just tried setting the sprite to go to a section of the totem pole, didn't work.
I've just set the angle of the bullet to the character, didn't work. they are going backwards again
I've decided to change the Behaviours from Bullet to Pathfinder, It works. The blast will find a path to the character and follow it.
I've recently discovered how to install audio files to my game once I've done that it should be finished but I can't do it from the CD I have to make them a specific type of file before I can do it.
There are two formats / file types I can change the audio files into, they are Ogg Vorbis (.ogg) or MPEG-4 AAC (.m4a).
I did it, now my game has music and is ready to upload to the blog.